{"id":370,"date":"2016-03-02T05:58:04","date_gmt":"2016-03-02T05:58:04","guid":{"rendered":"http:\/\/www.gameswahlquist.com\/?page_id=370"},"modified":"2021-09-27T03:35:45","modified_gmt":"2021-09-27T03:35:45","slug":"certain-affinity","status":"publish","type":"page","link":"https:\/\/www.gameswahlquist.com\/portfolio\/previous-work\/certain-affinity","title":{"rendered":"Certain Affinity"},"content":{"rendered":"\n<div class=\"wp-block-image\"><figure class=\"aligncenter is-resized\"><a href=\"https:\/\/www.gameswahlquist.com\/portfolio\/wp-content\/uploads\/2021\/09\/COD_MW-Feature-e1632712347243.jpg\" rel=\"attachment wp-att-470\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.gameswahlquist.com\/portfolio\/wp-content\/uploads\/2021\/09\/COD_MW-Feature-e1632712347243-300x97.jpg\" alt=\"\" class=\"wp-image-552\" width=\"579\" height=\"187\" srcset=\"https:\/\/www.gameswahlquist.com\/portfolio\/wp-content\/uploads\/2021\/09\/COD_MW-Feature-e1632712347243-300x97.jpg 300w, https:\/\/www.gameswahlquist.com\/portfolio\/wp-content\/uploads\/2021\/09\/COD_MW-Feature-e1632712347243.jpg 745w\" sizes=\"auto, (max-width: 579px) 100vw, 579px\" \/><\/a><\/figure><\/div>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Certain Affinity worked with Raven and Beenox on the critically acclaimed Modern Warfare: Remastered.&nbsp; I worked with map teams for the singleplayer maps: The Bog, Warpig, and Ultimatum.&nbsp; It was a fantastic opportunity to dig deep into the nuts and bolts of this classic.&nbsp; For the remaster, a whole lot of level geometry and gameplay space was altered.&nbsp; It was up to Design and QA to evaluate the remake and ensure that it was true to the original gameplay.&nbsp; Plus, we had an opportunity to fix some of the glitches and bugs that were hidden in the original game.<\/p>\n\n\n\n<p>Here&#8217;s YouTuber Prestige running through one of the missions I worked on:<\/p>\n\n\n\n<p><iframe loading=\"lazy\" src=\"https:\/\/www.youtube.com\/embed\/FQk_WGTfbUs?start=16\" width=\"854\" height=\"480\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter is-resized\"><a href=\"https:\/\/www.gameswahlquist.com\/portfolio\/wp-content\/uploads\/2016\/03\/Doom_logo.jpg\" rel=\"attachment wp-att-386\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.gameswahlquist.com\/portfolio\/wp-content\/uploads\/2016\/03\/Doom_logo-300x120.jpg\" alt=\"Doom_logo\" class=\"wp-image-386\" width=\"612\" height=\"245\" srcset=\"https:\/\/www.gameswahlquist.com\/portfolio\/wp-content\/uploads\/2016\/03\/Doom_logo-300x120.jpg 300w, https:\/\/www.gameswahlquist.com\/portfolio\/wp-content\/uploads\/2016\/03\/Doom_logo.jpg 500w\" sizes=\"auto, (max-width: 612px) 100vw, 612px\" \/><\/a><\/figure><\/div>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>Certain Affinity was heavily involved in creating the multiplayer for the new Doom. I worked with the Map Teams to address balance, reads, and bugs. I took the &#8220;Beneath&#8221; map from paper design to completion. I&#8217;m sure I&#8217;m biased, but &#8212; it&#8217;s really very satisfying multiplayer. Every day I looked forward to when we would playtest the current build.<\/p>\n\n\n\n<p>This is the official MP Trailer* showing maps Certain Affinity made:<br><\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"DOOM \u2013 Multiplayer Maps Explored (PEGI)\" width=\"750\" height=\"422\" src=\"https:\/\/www.youtube.com\/embed\/FHEFeZB7Lcc?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe>\n<\/div><figcaption>Doom(2016) Launch Maps<\/figcaption><\/figure>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter is-resized\"><a href=\"https:\/\/www.gameswahlquist.com\/portfolio\/wp-content\/uploads\/2016\/03\/call-of-duty-ghosts-mask-wallpaper-02.jpg\" rel=\"attachment wp-att-387\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.gameswahlquist.com\/portfolio\/wp-content\/uploads\/2016\/03\/call-of-duty-ghosts-mask-wallpaper-02-300x136.jpg\" alt=\"call-of-duty-ghosts-mask-wallpaper-02\" class=\"wp-image-387\" width=\"572\" height=\"259\" srcset=\"https:\/\/www.gameswahlquist.com\/portfolio\/wp-content\/uploads\/2016\/03\/call-of-duty-ghosts-mask-wallpaper-02-300x136.jpg 300w, https:\/\/www.gameswahlquist.com\/portfolio\/wp-content\/uploads\/2016\/03\/call-of-duty-ghosts-mask-wallpaper-02.jpg 550w\" sizes=\"auto, (max-width: 572px) 100vw, 572px\" \/><\/a><\/figure><\/div>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>My first project with Certain Affinity was working on the Call of Duty: Ghosts DLC.&nbsp; The majority of my work was as the principal designer for one of the 3 maps in the <strong>Devastation<\/strong> map pack.&nbsp; I was the designer on <strong>Behemoth<\/strong>.&nbsp; I was with the map from the first pitch through layout, greybox, production, playtesting, iteration, bug-fixing and shipping.&nbsp; It took a lot of research to explore how these giant excavators function, and how that translates into the CoD map layout.&nbsp; Keeping the entire map on one object (like the MW1 map &#8220;Wetwork&#8221; and Black Op&#8217;s &#8220;Hijacked&#8221;) proved to be one of the more restrictive designs I&#8217;ve done.&nbsp; It made for a very unique shape with the lanes packed together.&nbsp; It&#8217;s a very visually striking map that&#8217;s especially fun with single-life modes.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter is-resized\"><a href=\"https:\/\/www.gameswahlquist.com\/portfolio\/wp-content\/uploads\/2016\/03\/behemoth.png\" rel=\"attachment wp-att-414\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.gameswahlquist.com\/portfolio\/wp-content\/uploads\/2016\/03\/behemoth-300x211.png\" alt=\"behemoth\" class=\"wp-image-414\" width=\"614\" height=\"430\"\/><\/a><figcaption>Top down map<\/figcaption><\/figure><\/div>\n\n\n\n<figure class=\"wp-block-image is-resized\"><a href=\"https:\/\/www.gameswahlquist.com\/portfolio\/wp-content\/uploads\/2016\/03\/Behemoth_outside.png\" rel=\"attachment wp-att-417\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.gameswahlquist.com\/portfolio\/wp-content\/uploads\/2016\/03\/Behemoth_outside-300x169.png\" alt=\"Behemoth_outside\" class=\"wp-image-417\" width=\"607\" height=\"342\" srcset=\"https:\/\/www.gameswahlquist.com\/portfolio\/wp-content\/uploads\/2016\/03\/Behemoth_outside-300x169.png 300w, https:\/\/www.gameswahlquist.com\/portfolio\/wp-content\/uploads\/2016\/03\/Behemoth_outside-768x432.png 768w, https:\/\/www.gameswahlquist.com\/portfolio\/wp-content\/uploads\/2016\/03\/Behemoth_outside-1024x576.png 1024w, https:\/\/www.gameswahlquist.com\/portfolio\/wp-content\/uploads\/2016\/03\/Behemoth_outside.png 1366w\" sizes=\"auto, (max-width: 607px) 100vw, 607px\" \/><\/a><figcaption> Loading Screen<\/figcaption><\/figure>\n\n\n\n<p>Here&#8217;s a walkthrough by YouTuber Ali-A.&nbsp; The Art department really nailed the details for the set-pieces and landmarking.<\/p>\n\n\n\n<p><iframe loading=\"lazy\" src=\"https:\/\/www.youtube.com\/embed\/x3bbqUTWRGA\" width=\"854\" height=\"480\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n\n\n\n<p>*The above videos are the product of numerous hard-working, talented, and awesome persons<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Certain Affinity worked with Raven and Beenox on the critically acclaimed Modern Warfare: Remastered.&nbsp; I worked with map teams for the singleplayer maps: The Bog, Warpig, and Ultimatum.&nbsp; It was a fantastic opportunity to dig deep into the nuts and bolts of this classic.&nbsp; For the remaster, a whole lot of level geometry and gameplay&hellip; <a class=\"more-link\" href=\"https:\/\/www.gameswahlquist.com\/portfolio\/previous-work\/certain-affinity\">Continue reading <span class=\"screen-reader-text\">Certain Affinity<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":35,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-370","page","type-page","status-publish","hentry","entry"],"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.gameswahlquist.com\/portfolio\/wp-json\/wp\/v2\/pages\/370","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.gameswahlquist.com\/portfolio\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.gameswahlquist.com\/portfolio\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.gameswahlquist.com\/portfolio\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.gameswahlquist.com\/portfolio\/wp-json\/wp\/v2\/comments?post=370"}],"version-history":[{"count":58,"href":"https:\/\/www.gameswahlquist.com\/portfolio\/wp-json\/wp\/v2\/pages\/370\/revisions"}],"predecessor-version":[{"id":554,"href":"https:\/\/www.gameswahlquist.com\/portfolio\/wp-json\/wp\/v2\/pages\/370\/revisions\/554"}],"up":[{"embeddable":true,"href":"https:\/\/www.gameswahlquist.com\/portfolio\/wp-json\/wp\/v2\/pages\/35"}],"wp:attachment":[{"href":"https:\/\/www.gameswahlquist.com\/portfolio\/wp-json\/wp\/v2\/media?parent=370"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}