{"id":62,"date":"2011-08-22T07:15:08","date_gmt":"2011-08-22T07:15:08","guid":{"rendered":"http:\/\/www.gameswahlquist.com\/portfolio\/?page_id=62"},"modified":"2021-09-27T01:25:59","modified_gmt":"2021-09-27T01:25:59","slug":"fsw-ten-hammers","status":"publish","type":"page","link":"https:\/\/www.gameswahlquist.com\/portfolio\/fsw-ten-hammers","title":{"rendered":"FSW: Ten Hammers"},"content":{"rendered":"<p>On FSW: Ten Hammers, I got my first opportunity as a designer. I primarily worked on the multiplayer component with the lead multiplayer designer. I completed three of the MP maps. The map goals were really ambitious and the VS gameplay was ahead of its time.<\/p>\n<p>We had story elements and fictionalized objectives for each map, so each map was really it&#8217;s own game mode. For instance, CTF was the base gameplay on one of my maps, so I contextualized the goals with a backstory about finding a stash of diamonds in a warzone. Some of the Versus maps could be played with 2, 3, or even 4 teams competing for multiple win conditions. The standard win condition was to eliminate the enemy, but we also had side-specific objectives (e.g. destroying a radio tower).\u00a0 As a result of finishing objectives, each map had scripted moments that changed the balance of power, usually gaining reinforcements.\u00a0 Oh, and all this featured Attack\/Defend factions with asymmetrical abilities and different control schemes.<\/p>\n<p>The MP video I used to have here has vanished, but here&#8217;s a video showing the SP gameplay so you can see how the basic movement worked:<\/p>\n<div style=\"background-color: #000000; width: 862px;\">\n<div style=\"padding: 4px;\">\n<p><iframe loading=\"lazy\" src=\"https:\/\/www.youtube.com\/embed\/ZSjxI1RrNs8\" width=\"854\" height=\"480\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>On FSW: Ten Hammers, I got my first opportunity as a designer. I primarily worked on the multiplayer component with the lead multiplayer designer. I completed three of the MP maps. The map goals were really ambitious and the VS gameplay was ahead of its time. We had story elements and fictionalized objectives for each&hellip; <a class=\"more-link\" href=\"https:\/\/www.gameswahlquist.com\/portfolio\/fsw-ten-hammers\">Continue reading <span class=\"screen-reader-text\">FSW: Ten Hammers<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-62","page","type-page","status-publish","hentry","entry"],"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.gameswahlquist.com\/portfolio\/wp-json\/wp\/v2\/pages\/62","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.gameswahlquist.com\/portfolio\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.gameswahlquist.com\/portfolio\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.gameswahlquist.com\/portfolio\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.gameswahlquist.com\/portfolio\/wp-json\/wp\/v2\/comments?post=62"}],"version-history":[{"count":26,"href":"https:\/\/www.gameswahlquist.com\/portfolio\/wp-json\/wp\/v2\/pages\/62\/revisions"}],"predecessor-version":[{"id":434,"href":"https:\/\/www.gameswahlquist.com\/portfolio\/wp-json\/wp\/v2\/pages\/62\/revisions\/434"}],"wp:attachment":[{"href":"https:\/\/www.gameswahlquist.com\/portfolio\/wp-json\/wp\/v2\/media?parent=62"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}